910
Photo: Liquipedia

CS2 pro player

910

Usukhbayar Banzragch

Form L L W W L W W W 6 won · 3 lost in 9 maps Rating 1.12 Good

Last vs MOUZ 0:3 IEM · Beijing 2026 Playoffs ·

910 in numbers

All stats →

Rating

1.12

Pro avg 1.06

KAST

72%

Pro avg 73%

ADR

71

Pro avg 72

K/D

1.17

Pro avg 0.99

Headshots

35%

Pro avg 50%

Maps won

67%

6W · 3L

From 208 rounds: 149 kills, 127 deaths, 29 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 2 · Thickness 2 · Gap 1

Dot off · Outline off

Open in the generator →
eDPI
800 800 × 1
Resolution
1280x960 stretched
Mouse
Logitech G Pro X Superlight 2 White
Refresh rate
600 Hz

The MongolZ matches

All matches →

Maps, most played first

All maps →
  • Inferno 2W 1L 1.02
  • Dust2 1W 1L 1.20
  • Cache 2W 0L 1.39
  • Mirage 0W 1L 0.86
  • Nuke 1W 0L 1.03
m0NESY Closest pro in style m0NESY Team Falcons · 19 maps read Rating 1.21 ADR 77 HS 44% Opening 61% See their crosshair and settings → 91%match

▲ Strongest against the pros

Multi-kill rounds: 19% against their 15%.

▼ Biggest gap to close

Headshots: 35% against their 50%.

The MongolZ teammates

910's crosshair

910 (The MongolZ) uses a white static cross crosshair with length 2, thickness 2 and gap 1, and no outline.

Last updated from TheMongolz vs MOUZ (Inferno), IEM Beijing 2026 Playoffs, 8 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSEdromTGM7ij4BWeDiWRhvP5pGSYTZoO3TFLyE2uKT4PF
Open in the crosshair generator
Style
Static Cross
Length
2
Thickness
2
Gap
1
Center dot
Off
Outline
Off
Color
255, 255, 255
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "1"
cl_crosshair_length "2"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
MatchMapDateCode
TheMongolz vs MOUZ Inferno 8 Nov 2026 Current
TheMongolz vs MOUZ Dust2 8 Nov 2026 Current
TheMongolz vs MOUZ Mirage 8 Nov 2026 Current
TheMongolz vs Natus Vincere Cache 7 Nov 2026 Current
TheMongolz vs Natus Vincere Inferno 7 Nov 2026 Current
TheMongolz vs FURIA Inferno 4 Nov 2026 Current
TheMongolz vs FURIA Dust2 4 Nov 2026 Current
TheMongolz vs FURIA Cache 4 Nov 2026 Current
TheMongolz vs Heroic Nuke 3 Nov 2026 Current
TheMongolz vs Heroic Inferno 3 Nov 2026 Current

Same crosshair: jabbi, misutaaa, Kursy

Mouse & sensitivity

Mouse
Logitech G Pro X Superlight 2 White
DPI
800
Sensitivity
1
eDPI
800
cm / 360
52.0 cm
Zoom sensitivity
1
Polling rate
1000 Hz
Windows sensitivity
6

910's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1280x960
Aspect ratio
4:3
Scaling
Stretched
Refresh rate
600 Hz

Gear

Mouse
Logitech G Pro X Superlight 2 White
Monitor
ZOWIE XL2586X+
Mousepad
SteelSeries QcK Large Black
Keyboard
Logitech G715
Headset
HyperX Cloud III Wireless

Settings and gear from prosettings.net, last updated 2026-10-28. Pros change setups often.

How 910's setup compares

910 plays at 800 eDPI (800 DPI at 1 in-game), or 52.0 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 50% of the 176 pros we track play at a higher eDPI, and the median is 804.

910 plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.

The crosshair gap of 1 matches the pro median. 13 of 181 tracked pros use a white crosshair, while green is the most popular color.

Closest sensitivity: jL (800), torzsi (800), frozen (800), w0nderful (800)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 1.12 KAST 72% ADR 71 K/D 1.17 Headshots 35% Opening duels 55%

This player Pro average

PlayerPros
  • Rating 1.12
    1.06
  • KAST 72%
    73%
  • ADR 71
    72
  • K/D 1.17
    0.99
  • Headshots 35%
    50%
  • Opening duels 55%
    50%
  • Kills a round 0.72
    0.65
  • Accuracy 16%
    17%
  • Multi-kill rounds 19%
    15%
  • Utility damage 2.2
    4.7
  • Deaths traded 18%
    22%

Aim

What happens once an enemy is in view, from 110 duels and 687 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

205ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

89%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

26%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 323 grenades did: 124 flashbangs, 97 smokes, 35 HE and 67 molotovs, 1.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.45

enemies blinded by each flashbang, for 3.6s each, against 0.48 teammates. Pro avg 0.59

Flashes into kills

7%

of flashbangs blinded an enemy who died still blind (9 kills). Pro avg 7%

Damage per HE

6.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

2.3

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$354

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $5249 of gear. Pros carry $4197.

Pistol round

71%won

10-9 and 76 ADR over 14 rounds. Pro avg 75 ADR

Eco

43%won

8-10 and 57 ADR over 14 rounds. Pro avg 47 ADR

Force buy

50%won

19-15 and 80 ADR over 24 rounds. Pro avg 66 ADR

Full buy

55%won

93-65 and 73 ADR over 119 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

55%won

17 first kills14 first deaths

Trades

32trade kills

23 of 127 deaths traded by a teammate

3/27

Clutches

3 won of 27 last-alive rounds

Best: 1v2

1v1 2/3 · 1v2 1/6 · 1v3 0/7 · 1v4 0/4 · 1v5 0/2

Multi-kill rounds

29

2k

8

3k

3

4k

0

Ace

How the kills were made

23 m

average distance

22

through smoke (17%)

4

wallbangs (3%)

0

no-scopes

0

while blind

1

in the air

Utility

2.2

grenade damage a round

6.2

enemies blinded a map

6

flash assists

Accuracy

Shots that hit16%

Hits to the head20%

Sides

CT side100 rounds

1.13 K/D69 ADR

T side108 rounds

1.22 K/D73 ADR

Kills by weapon

  • AWP
    65
  • AK-47
    29
  • M4A1-S
    14
  • M4A4
    5
  • Desert Eagle
    5
  • Glock-18
    4

Added up from the 9 maps of pro play we have read from match demos (6-3), the same demos 910's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 9 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 6-13 Dust2 vs MOUZ 8 Nov 2026 K / D / A9 / 15 / 0 ADR56 KAST42% Rating0.54
  • Loss 5-13 Mirage vs MOUZ 8 Nov 2026 K / D / A10 / 13 / 6 ADR69 KAST61% Rating0.86
  • Win 13-10 Cache vs Natus Vincere 7 Nov 2026 K / D / A14 / 11 / 3 ADR55 KAST78% Rating1.09
  • Win 13-11 Inferno vs Natus Vincere 7 Nov 2026 K / D / A9 / 15 / 2 ADR41 KAST67% Rating0.68
  • Loss 10-13 Inferno vs FURIA 4 Nov 2026 K / D / A13 / 16 / 2 ADR61 KAST70% Rating0.89
  • Win 13-11 Dust2 vs FURIA 4 Nov 2026 K / D / A26 / 9 / 1 ADR90 KAST88% Rating1.73
  • Win 13-8 Cache vs FURIA 4 Nov 2026 K / D / A22 / 9 / 3 ADR91 KAST90% Rating1.71
  • Win 19-17 Nuke vs Heroic 3 Nov 2026 K / D / A25 / 27 / 6 ADR78 KAST69% Rating1.03
  • Win 13-7 Inferno vs Heroic 3 Nov 2026 K / D / A21 / 12 / 6 ADR97 KAST80% Rating1.57

Upcoming matches

No upcoming The MongolZ matches scheduled.

Recent results

Team history

Every team 910 has played for, newest first.

  1. May 2023 – present The MongolZ Current
  2. Nov 2022 – May 2023 Clutch Gaming
  3. Jul 2022 – Nov 2022 D13
  4. Jan 2022 – Jul 2022 Born in Mongolia

Team history from Liquipedia, CC BY-SA 3.0.