Liquid
0:2
IEM · Beijing 2026 Group B ·
zhokiNg in numbers
All stats →Rating
0.30
Pro avg 1.06
KAST
61%
Pro avg 73%
ADR
32
Pro avg 72
K/D
0.18
Pro avg 0.99
Headshots
80%
Pro avg 51%
Maps won
0%
0W · 2L
From 33 rounds: 5 kills, 28 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →TYLOO matches
All matches →- Lost vs Liquid IEM · 0:2
- Won vs 9z IEM · 2:0
- Lost vs MOUZ IEM · 0:2
- Won vs ZOTIX Circuito Retake · 2:0
- Lost vs Iberian Soul Circuito Retake · 1:2
Maps, most played first
All maps →
Closest pro in style
Mercury
TYLOO · 8 maps read
Rating 0.80
ADR 60
HS 69%
Opening 36%
See their crosshair and settings →
79%match
▲ Strongest against the pros
Headshots: 80% against their 51%.
▼ Biggest gap to close
Rating: 0.30 against their 1.06.
TYLOO teammates
zhokiNg's crosshair
zhokiNg (TYLOO) uses a cyan static cross crosshair with length 3, thickness 2 and gap 2, and no outline.
Last updated from FURIA vs TYLOO (Mirage), PGL Masters Bucharest 2026 Group Stage, 27 Oct 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 3
- Thickness
- 2
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "3" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
| Match | Map | Date | Code |
|---|---|---|---|
| FURIA vs TYLOO | Mirage | 27 Oct 2026 | Current |
| FURIA vs TYLOO | Inferno | 27 Oct 2026 | Current |
Same crosshair: nin9
Mouse & sensitivity
We don't have zhokiNg's mouse settings yet.
Video settings
We don't have zhokiNg's video settings yet.
Gear
We don't have zhokiNg's gear yet.
How zhokiNg's setup compares
The crosshair gap of 2 is wider than the pro median of 1. 70 of 183 tracked pros use a cyan crosshair, while green is the most popular color.
Against the pro average
Set beside 113 pros over 1447 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.30 1.06
- KAST 61% 73%
- ADR 32 72
- K/D 0.18 0.99
- Headshots 80% 51%
- Opening duels 0% 50%
- Kills a round 0.15 0.65
- Accuracy 12% 17%
- Multi-kill rounds 0% 15%
- Utility damage 2.8 4.6
- Deaths traded 29% 22%
Aim
What happens once an enemy is in view, from 9 duels and 71 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
242ms
from seeing an enemy to hitting them. Lower is better. Pro avg 181 ms
Crosshair placement
1.0°
the aim had to move to land that hit. Lower is better. Pro avg 2.2°
Counter-strafing
78%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
19%
of rifle bullets in sprays of three or more that hit. Pro avg 28%
Accuracy, enemy in view
20%
of bullets hit, leaving out spam through walls and smoke. Pro avg 27%
Grenades
What 68 grenades did: 35 flashbangs, 21 smokes, 2 HE and 10 molotovs, 2.1 a round. Pros throw 2.2 a round.
Enemies per flash
0.83
enemies blinded by each flashbang, for 3.5s each, against 0.83 teammates. Pro avg 0.62
Flashes into kills
9%
of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 8%
Damage per HE
20.5
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
5.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.7
Unused at death
$375
of grenades still in the pocket at each death. Lower is better. Pro avg $232
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3109 of gear. Pros carry $4169.
Pistol round
25%won
0-4 and 8 ADR over 4 rounds. Pro avg 75 ADR
Eco
0%won
1-6 and 41 ADR over 6 rounds. Pro avg 46 ADR
Force buy
43%won
1-4 and 31 ADR over 7 rounds. Pro avg 66 ADR
Full buy
19%won
3-14 and 34 ADR over 16 rounds. Pro avg 77 ADR
How the rounds go
Opening duels
0%won
0 first kills6 first deaths
Trades
1trade kills
8 of 28 deaths traded by a teammate
Clutches
0 won of 4 last-alive rounds
1v3 0/1 · 1v5 0/3
Multi-kill rounds
0
2k
0
3k
0
4k
0
Ace
How the kills were made
18 m
average distance
1
through smoke (20%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
2.8
grenade damage a round
14.5
enemies blinded a map
2
flash assists
Accuracy
Shots that hit12%
Hits to the head25%
Sides
CT side18 rounds
0.13 K/D32 ADR
T side15 rounds
0.23 K/D30 ADR
Kills by weapon
- M4A4 1
- Five-SeveN 1
- TEC9 1
- AK-47 1
- Galil AR 1
Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos zhokiNg's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Mirage
1 map · 0W 1L
0.27
Rating
Won0%
0.21
K/D
39
ADR
53%
KAST
See every Mirage map →
Inferno
1 map · 0W 1L
0.33
Rating
Won0%
0.14
K/D
25
ADR
67%
KAST
See every Inferno map →
Recent maps
Upcoming matches
No upcoming TYLOO matches scheduled.
Recent results
- vs Liquid IEM · Beijing 2026 Group B · BO3 0:2
- vs 9z IEM · Beijing 2026 Group B · BO3 2:0
- vs MOUZ IEM · Beijing 2026 Group B · BO3 0:2
- vs ZOTIX Circuito Retake · Season 13 2026 Group C · BO3 2:0
- vs Iberian Soul Circuito Retake · Season 13 2026 Group C · BO3 1:2