CS2 pro player

Techno4K

Form L L W W L W W W 6 won · 3 lost in 9 maps Rating 1.10 Good

Last vs MOUZ 0:3 IEM · Beijing 2026 Playoffs ·

Techno4K in numbers

All stats →

Rating

1.10

Pro avg 1.06

KAST

74%

Pro avg 73%

ADR

73

Pro avg 72

K/D

1.07

Pro avg 0.99

Headshots

58%

Pro avg 50%

Maps won

67%

6W · 3L

From 208 rounds: 142 kills, 133 deaths, 37 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 2 · Thickness 2 · Gap 1

Dot off · Outline off

Open in the generator →

The MongolZ matches

All matches →

Maps, most played first

All maps →
  • Inferno 2W 1L 1.26
  • Dust2 1W 1L 1.02
  • Cache 2W 0L 1.29
  • Mirage 0W 1L 0.78
  • Nuke 1W 0L 0.86
Jimpphat Closest pro in style Jimpphat Aurora · 5 maps read Rating 1.09 ADR 75 HS 55% Opening 36% See their crosshair and settings → 93%match

▲ Strongest against the pros

Headshots: 58% against their 50%.

▼ Biggest gap to close

Utility damage: 2.6 against their 4.7.

The MongolZ teammates

Techno4K's crosshair

Techno4K (The MongolZ) uses a green static cross crosshair with length 2, thickness 2 and gap 1, and no outline.

Last updated from TheMongolz vs MOUZ (Inferno), IEM Beijing 2026 Playoffs, 8 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSqvLJtn4UrvzStpGJP9PjwVCYhsA44tkbwDWbeiLZKGhF
Open in the crosshair generator
Style
Static Cross
Length
2
Thickness
2
Gap
1
Center dot
Off
Outline
Off
Color
0, 255, 0
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "1"
cl_crosshair_length "2"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
MatchMapDateCode
TheMongolz vs MOUZ Inferno 8 Nov 2026 Current
TheMongolz vs MOUZ Dust2 8 Nov 2026 Current
TheMongolz vs MOUZ Mirage 8 Nov 2026 Current
TheMongolz vs Natus Vincere Cache 7 Nov 2026 Current
TheMongolz vs Natus Vincere Inferno 7 Nov 2026 Current
TheMongolz vs FURIA Inferno 4 Nov 2026 Current
TheMongolz vs FURIA Dust2 4 Nov 2026 Current
TheMongolz vs FURIA Cache 4 Nov 2026 Current
TheMongolz vs Heroic Nuke 3 Nov 2026 Current
TheMongolz vs Heroic Inferno 3 Nov 2026 Current

Same crosshair: sh1ro, NertZ, yuurih, d1Ledez, gr1ks, zeRRoFIX

Mouse & sensitivity

We don't have Techno4K's mouse settings yet.

Video settings

We don't have Techno4K's video settings yet.

Gear

We don't have Techno4K's gear yet.

How Techno4K's setup compares

The crosshair gap of 1 matches the pro median. 80 of 181 tracked pros use a green crosshair, the most popular color.

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 1.10 KAST 74% ADR 73 K/D 1.07 Headshots 58% Opening duels 47%

This player Pro average

PlayerPros
  • Rating 1.10
    1.06
  • KAST 74%
    73%
  • ADR 73
    72
  • K/D 1.07
    0.99
  • Headshots 58%
    50%
  • Opening duels 47%
    50%
  • Kills a round 0.68
    0.65
  • Accuracy 15%
    17%
  • Multi-kill rounds 13%
    15%
  • Utility damage 2.6
    4.7
  • Deaths traded 17%
    22%

Aim

What happens once an enemy is in view, from 131 duels and 1115 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

180ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.5°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

82%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

24%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 311 grenades did: 58 flashbangs, 100 smokes, 53 HE and 100 molotovs, 1.8 a round. Pros throw 2.2 a round.

Enemies per flash

0.47

enemies blinded by each flashbang, for 3.1s each, against 0.17 teammates. Pro avg 0.59

Flashes into kills

5%

of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%

Damage per HE

6.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.9

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$170

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4034 of gear. Pros carry $4197.

Pistol round

71%won

18-8 and 134 ADR over 14 rounds. Pro avg 75 ADR

Eco

43%won

10-10 and 92 ADR over 14 rounds. Pro avg 47 ADR

Force buy

50%won

15-15 and 59 ADR over 24 rounds. Pro avg 66 ADR

Full buy

55%won

77-69 and 69 ADR over 119 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

47%won

17 first kills19 first deaths

Trades

32trade kills

22 of 133 deaths traded by a teammate

7/25

Clutches

7 won of 25 last-alive rounds

Best: 1v4

1v1 4/4 · 1v2 2/4 · 1v3 0/4 · 1v4 1/4 · 1v5 0/3

Multi-kill rounds

19

2k

6

3k

1

4k

1

Ace

How the kills were made

14 m

average distance

13

through smoke (11%)

4

wallbangs (3%)

0

no-scopes

0

while blind

2

in the air

Utility

2.6

grenade damage a round

3.0

enemies blinded a map

4

flash assists

Accuracy

Shots that hit15%

Hits to the head26%

Sides

CT side100 rounds

1.16 K/D78 ADR

T side108 rounds

0.99 K/D69 ADR

Kills by weapon

  • AK-47
    39
  • M4A4
    38
  • Dual Berettas
    7
  • MP9
    5
  • Glock-18
    5
  • Galil AR
    5

Added up from the 9 maps of pro play we have read from match demos (6-3), the same demos Techno4K's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 9 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 6-13 Dust2 vs MOUZ 8 Nov 2026 K / D / A11 / 17 / 4 ADR75 KAST63% Rating0.81
  • Loss 5-13 Mirage vs MOUZ 8 Nov 2026 K / D / A11 / 14 / 1 ADR62 KAST56% Rating0.78
  • Win 13-10 Cache vs Natus Vincere 7 Nov 2026 K / D / A17 / 16 / 6 ADR79 KAST78% Rating1.18
  • Win 13-11 Inferno vs Natus Vincere 7 Nov 2026 K / D / A18 / 13 / 5 ADR82 KAST75% Rating1.25
  • Loss 10-13 Inferno vs FURIA 4 Nov 2026 K / D / A20 / 17 / 4 ADR93 KAST87% Rating1.37
  • Win 13-11 Dust2 vs FURIA 4 Nov 2026 K / D / A14 / 11 / 7 ADR69 KAST83% Rating1.18
  • Win 13-8 Cache vs FURIA 4 Nov 2026 K / D / A17 / 14 / 7 ADR85 KAST95% Rating1.41
  • Win 19-17 Nuke vs Heroic 3 Nov 2026 K / D / A20 / 20 / 1 ADR57 KAST58% Rating0.86
  • Win 13-7 Inferno vs Heroic 3 Nov 2026 K / D / A14 / 11 / 2 ADR66 KAST75% Rating1.14

Upcoming matches

No upcoming The MongolZ matches scheduled.

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