Rating
Our take on HLTV's Rating 2.0, over every round played.
Every player we have read a demo of, ranked on every number it gave. Matchmaking players and pros share the same boards, so you can see how far off the top you really are.
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Share of kills that were headshots.
Share of every bullet fired that hit an enemy.
How long it takes from seeing an enemy to hurting them. Lower is faster.
How far the aim had to travel to reach an enemy who came into view, in degrees. Lower is better.
Share of bullets fired with an enemy in view that hit.
Share of rifle shots fired slow enough to be accurate.
Share of rifle bullets in sprays of three or more that hit.
Share of the round's first fights they came out of alive.
How often they get the round's first kill.
Share of rounds with two kills or more.
Share of the rounds they were left alone in that they won.
Kills on an enemy who had just killed a teammate.
Share of their deaths a teammate answered straight away.
Damage from HE grenades and fire, for every round played.
Enemies blinded, for every round played.
Kills a teammate made on an enemy they had blinded.
Average damage done by each HE grenade thrown.
Share of flashbangs that blinded an enemy who died still blind.
How many maps of theirs we hold.
Every kill we have seen them make.
Rounds won as the last one alive.
Rounds with all five kills.
Round MVP stars.
Their best single map by kills.
Their best single map by rating, of maps with 16 rounds or more.
Their best single map by damage a round, of maps with 16 rounds or more.
Every number here is read straight out of a match demo: pro matches we analyse, and matchmaking games that someone asked us to review. A review reads all ten players, so one reviewed match adds a map to each of them.
Averages and percentages need 3 maps, and enough of whatever they are a share of, before they rank. Totals and single-map records count from the first map. The boards are added up again every ten minutes.
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